♠️ Divinity Original Sin 2 Act 1 Checklist
A Prize Kill. Infestation. Almira's Request. The Wreck Caravan. They Shall Not Pass. All in the Family. The Missing Magisters. The Driftwood Arena. Shadow over Driftwood.
You won't have enough to spend in this fight to use many other skills so it's useful to just float in the ubiquitous flame surfaces and soak up a few turns of hits. Sadly, it seems bugged and does no damage, but 1 pip for a fairly tanky 10-turn summon, I'd take it over a weak skill. Hope that helps! #15. < 1 2 3 >.
Chapters 1-3 and half way through 4 was 10/10 for me. The rest 4/10. This is in part due to the crazy gear/stat scaling and in part due to the mess that I felt the later areas were, both entirely broke the immersion, were largely boring fights, uninteresting (but still well written) quests and held to tightly to the mystery of the story to be engaging.
Now, go back to the second floor of the dungeon and use the stairs to get to the third floor. Split your rogue from the party and use sneak with him. There are 3 sets of doors here, 2 of those will go outside and one will go back to the fort, use this last one. You will enter the Hall of Penance, which will get you 1200 EXP.
Position the chests on the switches and soon a gate to the north will open. Get through the gate and turn the valve on the other side. Keep going to north / northwest while avoiding the buttons on the ground until you reach a room with a giant crystal. Around the crystal there are traps - you can disarm or ignore them.
In order to do that you must head to the ruins where you can find Alexander. Then, you must destroy all Shriekers by using Purge skill. If you helped Slane then he will destroy them all when you get closer to the ruins. You will find the Seekers right at the entrance. Talk to Gareth.
Sebille and Red have some overlap in their stories, so if you aren't creative in act 1 and save a lot, you may miss out on some early plot points. Luckily, these are not super important plot points, but if you do decide to go this route and don't want to look up how to not miss anything, I would prioritize Sebille's early game plot because you
Seriously. I finally got out of the fort (still in Act I) and knew I was missing a few things but turns out the only thing on this list I've done was the soul jars.
Chapter 5 - Nameless Isle. Head south towards the boat you can take to the beach and Almira will approach you. Ask for the tablet back and take the lifeboat to the mainland.
To collect source, you first need your collar off. That's done for one person if you win the Fort Joy Arena fight and speak to Nebora. The net time to do it is afterwards by rescuing Gareth at the armory, then talking to the Dwarf and child in the Seeker camp.
The key is to the right of the door, on the lowered path. You need to move a water barrel into the fire, then loot the body to find the key. Beyond the door will be Deathfog and a few bodies you
Saheila's Signet. The Eternal Worshipper. The Gargoyle's Maze. The Imprisoned Elf. The Murderous Gheist. The Purged Dragon. The Shakedown. The Vault of Braccus Rex. Withermoore's Soul Jar.
From the dining room, enter the "Armaments of the One" and fight the automatons. Make sure you kill the big one last, because when he dies, all the others die too. Collect the other part of the Swornbreaker off his body. Give both parts of the Swornbreaker to Almira.
The first phase of escaping the island is getting out of this location. Below, you can find all the possible escape routes. Stage 1: Escape from the Fort Joy. Choice1: Reach Holding Cells. Choice 2: Holding Cells and Fort Joy Prison. Go through the bridge. Act 2: Escape from the island.
This guide provides information about the content of the Gift Bag #5 - Relics of Rivellon [forums.larian.com]. You will be able to find: Screenshots detailing the stats of each Armour Set, including any Set-specific buff and mechanic they provide; A per-Act checklist that indicates what you should collect or complete during each Act before
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divinity original sin 2 act 1 checklist